


The religions have the following identifier:Īdds church power to the player ( Protestant, Anglican, Hussite and Jewish religion) If only a province id is specified the religion of the province is changed to the state religion of the current country If no province id or tag is specified, the state religion of the current country is changed. Default is 5000 ducats.Ĭreate or upgrade/downgrade a center of trade.Ĭhange religion of a province or country. Get diplomatic power (default value: 999)Īdds ducats to the treasury. Sets army professionalism for the target country (default value: 100)Īdds army tradition to the target country (default value: 50)Īsserts trigger (otherwise causes test failure)Ĭhange ownership, core, set culture and religionĪdd to a country's authority ( Inti religion)īalance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts). Print invalid AI command counts to ai.logĪnnexes the specified tag without adding cores Makes ai reevaluate all region assignments Note: the commands always prints the information for the current country. Sets the age of the game: 0 is Age of Discovery,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution.Įnables/Disables AI for all nations or a specific tag Get administrative power (default value: 999) The estates have the following identifier:Īdd_republican_tradition Pirate Republic Factions: pr_buccaneers / pr_smugglers / pr_captainsĪdds an heir (The current heir is immediately killed.)Īdd specified country tag to your interest.Revolutionary Republic Factions: rr_jacobins / rr_royalists / rr_girondists.Merchant Republic Factions: mr_aristocrats / mr_traders / mr_guilds.Celestial Empire Factions: temples / enuchs / bureaucrats.The province becomes a backer of the current issue in the parliament.Īdds 1 new cardinal to a Catholic nation. Toggle AI diplomatic responses ( on: always accept off: normal response)ĭisplays province ID, country tag, and border distance when mousing over provinces.Ĭhange ownership, core, set culture and religion. Maximizes monarch points if no number specified. Get military power points (if not specified, gives 999) Get diplomatic power points (if not specified, gives 999) Get administrative power points (if not specified, gives 999) It was last verified for version 1.30.Įxtra Money (if not specified, gives 5000)Īdds prestige. Tearing enemy components off and hitting weak spots is the key ingredient to Horizon’s combat, so enhancing that even further makes Aloy that much stronger–and swifter–when dealing with herds of machines.Please help with verifying or updating this section. This sort of ability is very helpful in some of the game’s tough late-game battles, and it can even help out a bit during some open-world activities such as hunting grounds and rebel camps.Īnother one to consider is Part Breaker. This area-of-effect attack acts like a “get off me!” button, instantly shedding close attackers and giving yourself some breathing room. In our opinion, one of the game’s very best Valor Surges is Radial Blast. Chain Burst: Damage chains from one enemy to another within 15 meters, and boosts knockdown powerĭeciding what the best ability is in a game can be quite subjective, but it’s important to know where some skills may be better or worse than expected, so you can plan accordingly.Part Breaker: Deal more damage to machine components and weak spots.Radial Blast: Trigger a powerful shockwave, damaging all enemies in the vicinity.

Stealth Stalker: Activate a cloaking device (temporarily disabled when aiming or using melee attacks).Overshield: Gain a rechargeable, damage-absorbing energy shield.Toughened: Restore health and gain resistance to status effects.Power Shots: Deal more damage for a certain number of shots with Bows, Boltcasters, Ropecasters, and Spike Throwers.Ranged Master: Deal more damage with ranged weapons.Trap Specialist: Increase the effects of traps and tripwires.Elemental Fury: Increase the buildup of elemental attacks while gaining a greater resistance to elemental damage.Melee Might: Deal more damage with melee attacks.Critical Boost: Gain a greater chance to land critical hits and increase critical damage.
