
For a tad more realism, I combined it with this code, which modifies the penetration level of each of the game's guns. It won't run on every level (notably Carrington Villa and some of the Area 51 stages), but this proves that the code to render blood is still in the ROM, merely disabled: Change bullet holes to blood splats:
#FALCON 2 PERFECT DARK MOD#
Bloody hell!Įventually, amongst a bunch of other nice Japanese-only mod codes, I found a modifier which turns bullet holes into blood splats on an old Geocities website. These codes do not differentiate between NTSC regions, thankfully, but the modifier and enabler codes themselves do (as explained by this very detailed site). You must also ensure that the 'Code Generator' feature is turned off. Then, to get PD itself to boot, you will need to enable the 4MB mode code, which, in the case of my ver.3.2 cart, requires a 50-line code to be always turned on (with a ver.3.3 cart you only need 1 line. To even power-up the cheat device with Perfect Dark attached, you will need to use the 'Zelda' keycode, which on the PAR3 is called the 'Z Key'.
#FALCON 2 PERFECT DARK PRO#
So I'm special, if not much else.ġ5 years later, armed with a Japanese Karat Pro Action Replay: Professional (Ver 3.2), a Japanese Nintendo 64 with Perfect Dark, and the will to trawl through decade-old websites, I set about to appease my inner(outer) adolescent and to see if it was possible to re-instate these features - if they were still present in the ROM at all. But, er, from what I've found, I'm probably the only one who cares either way. In any case, I have an aversion to censorship in general, so this will simply not do. Older videogames in particular were commonly edited/butchered for conservative Western markets, but this is a curious example of the tables being turned. Bodies disappear shortly after death animations, just like they did in GoldenEye.The Combat Knife is removed completely.All exit-splatter from wounds and deceased bodies no longer appear.That's parenting.)Ī latter, Japanese build of Perfect Dark in October 2000 saw significant cuts to its levels of neo-cyberpunk violence - much as GoldenEye 007 had before it - to appease an apparently queasy Nintendo of Japan. (Shout out to all Mum's who dotingly pre-order 18-rated videogames on request. To my newly 16-year-old self, the prospect of no more GCSE's and a whole summer spent indoors with Rare's flawed masterpiece was as sweet as it got.

Perfect Dark was released on the Nintendo 64 (for us Brits anyway) 15 years ago. Feature: Subverting censorship in Perfect Dark with Action Replay - By Tetsuo
